01 / PRODUCT + PERCEPTIONINDEPENDENT PROJECT · 2026

pigment.

A meditation on seeing.

A colour-study instrument, born in the painting studio.

Look.

Make an assumption.

See what changes.

A SMALL EXPERIMENT

Do the two centres look the same?

Trust your first impression. Then remove the surroundings.

01 / WHAT YOU SEE
02 / WHAT YOU ASSUME

The centre swatches are identical. Only their surroundings change.

01 / THE QUESTION

Before the eyedropper, there is an eye.

Painting asks us to notice relationships: light and shadow, a warm note against a cool ground, the quiet emotion of a muted colour. A screen can give us a value. It cannot tell us what we thought we saw.

I made Pigment to hold that moment open. Colour theory becomes something to experience: estimate before the answer, compare without the surrounding image, then look again.

The aim is to learn to see more deeply.

Sun’s warmth on my skin on a cool fall morning. A moment of realization.
02 / TRY THE METHOD

Your eye, before the answer.

A working study from Pigment asks for a judgement before it reveals the sampled patch.

  1. 01SEE
  2. 02ESTIMATE
  3. 03COMMIT
  4. 04REVEAL
  5. 05ADJUST
Pigment Practice screen with an Icelandic horse reference and the question What colour is this?
Existing instrument · See before estimating

This is the real browser product. The sampled colour stays hidden until you commit. Pigment uses perceptual controls and patch sampling to make the gap between judgement and reference visible.

A sampled screen value is a reference for comparison; camera processing, display behaviour and real paint all affect the result.

Try PIGMENT ↗
03 / COLOUR, FELT

Tone. Temperature. A feeling.

A blue can feel still. An orange can feel urgent. Change the colour and notice what it does to you.

This is a synesthesia-inspired sketch, not a claim that colour has one universal sound or emotion.

Still.
8
04 / THE DESIGN

Make the judgment visible. Keep uncertainty honest.

01

Delay the answer.

The estimate comes first. Committing preserves the original judgement so the reveal compares against what you actually thought you saw.

02

Give colour the space.

Estimate and sampled reference share a neutral ground. Hue, lightness and intensity can be considered separately.

03

Let a match be absent.

Studio compares a reference with the paints you own and a catalogue. When nothing is close enough, that is a useful answer.

05 / THE INSTRUMENT

From perception to paint.

Practice trains the act of looking. Studio connects that judgement to the physical palette already on the painter’s table.

Pigment reveal screen comparing a committed estimate with the sampled reference colour
Reveal · perception beside reference
Pigment reveal screen on mobile
Mobile · same sequence on a narrow screen
My role
Product concept, interaction design and visual direction. AI-assisted implementation and testing.
The instrument
A working browser product: patch sampling, perceptual comparison, owned-paint palette and mixing estimates.
What remains open
Testing with painters, the quality of physical mixes and whether repeated practice changes how people judge colour.
WHY THIS MATTERS

A product built around a measurable gap: what we see, what we assume, and what the reference actually contains.

Pigment began as a studio problem, not an edtech premise. The current product tests a sharper question: can computational practice improve visual judgement without pretending that screen colour is physical paint?

The design deliberately separates what can be measured from what still needs real-world validation. That boundary is part of the product, not a disclaimer added afterward.

COLOUR IS A RELATIONSHIP.

Learn to look a little longer.

Open the full Pigment instrument ↗Return to selected work